Sound Effects 101: Introduction to Sound Waves
Sound Effects 101: Introduction to Sound Waves
On an elemental level, it is easy to explain how we perceive sound. That is, for sound to be detected, there must first be a disturbance in the atmospheric pressure. This disturbance – that can be caused by the ringing of a phone, the movement of a person’s vocal cords, or a hammer striking a nail – forms sound waves. These sound waves travel through the air from the source of the disturbance where they eventually reach and vibrate the eardrum. Hair cells, or cilia, within the inner ear convert these vibrations (sound waves) into electrical signals that are interpreted by the brain as sound.
This is a simplistic explanation of how sound is detected. However, not all sounds are created equal. In fact, our sense of sound is so refined that we can automatically recognize a familiar voice without seeing their face or distinguish the cry of a newborn from that of an older child. We are able to distinguish different sounds by their frequency (pitch) and volume. To understand these two sound elements, it is important to have basic knowledge of the anatomy of sound waves.
Anatomy of a Sound Wave
Technically, one sound wave is comprised of a compression and a rarefaction. If you were to take a hammer and strike a nail, this action would cause a disturbance to the surrounding air pressure, causing the molecules to move up and down in a wave like motion. When the air molecules move up from the normal air pressure point, they become tightly compacted together. This movement is known as a compression. Conversely, when the air molecules sink down and below the normal air pressure point, this movement is known as a rarefaction.
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Frequency
One complete wave cycle is composed of one compression and one rarefaction. Frequency is defined as the number of wave cycles that occur per second and it is measured in Hertz (HZ). As a rule of thumb, the human ear registers frequencies between 20Hz to 20KHz. One KHz consists of 1,000 wave cycles per second. So, 20KHz would equal 20,000Hz.
Frequency is often referred to as pitch. High pitch sounds correspond to high frequency sound waves (the sound of screeching tires) and low pitch sounds correspond to low frequency sound waves (the sound of a bass trombone).
High frequency sound waves are thinner (due to having more wave cycles per second) and weaker then low frequency sound waves, but they travel faster and farther then their low frequency counterparts.
Amplitude
Amplitude is directly related to a sound’s power and intensity. We interpret a sound’s amplitude as volume. Dropping a ten-pound boulder from the roof of a 5-story building to the pavement below would disturb the surrounding air pressure more then a 12 oz. shoe being dropped from the same distance. The boulder would create a much higher sound wave. Therefore, the volume of the boulder crashing to the pavement would be interpreted as considerably louder then that of the shoe.
Knowing the basics of your desired craft is essential if you are to perform it well. If you are a budding sound designer or are considering becoming one, having a basic understanding of sound waves is a must. With the need for quality sound effects expanding beyond radio, television, and film to include other media such as video games, multimedia, cell phones, and even You Tube, the possibilities for sound designers are virtually endless.
If sound design is not your passion, but you are in need of hard, background, Foley, or electronic sound effects, high definition sound effects libraries containing numerous sound effects can be purchased on-line. With the advent of the Internet and e-commerce, locating and purchasing top quality sound effects is as easy as 1, 2, 3.
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Source: ArticlesBase.com